These secondary functions are critical to advancing through the gruelling 10 dungeon levels included at release. And though his Whack of Glory knocks back enemies, if they are against an obstacle already, it delivers a devastating critical attack instead. The Crusader on the other hand can Overheal, giving himself bonus life above and beyond his normal hit points.
![100 rogues 100 rogues](https://i.ebayimg.com/images/g/FAkAAOSw-VtfAfHn/s-l640.jpg)
For instance, the Fairy Wizard can combine a dagger attack with Teleport (aptly named Telestab), popping up behind an enemy to deliver a lethal backstab, only to teleport away again. This is because many of the skills have a strategic use that once discovered, can really excel your combat ability. Though the skills themselves look great and varied, it is their thoughtful implementation that really makes combat in 100 Rogues something special. The Fairy Wizard is also capable of confusing enemies or calling on a giant crystal ball familiar to attack nearby enemies. The Fairy Wizard on the other hand, is far more fragile, but is able to teleport to elude enemies and cast crystal attacks from afar. Also, in what is quite possibly the coolest and most hilarious ability that I have ever seen, he can call on God Himself, who appears in the form of a giant finger that descends upon the battlefield to smite a foe or heal our Hero in times of need. The Crusader for instance, can call on divine powers, knocking back enemies with his Whack of Glory, or Healing himself if things get rough. It’s not all eye-candy though, as 100 Rogues brings to the table 8 unique skills for each character. The Crusader is an armor-clad, righteous bastion of good who cuts a swathe through enemy hordes with his cape flicking behind him standing in stark contrast to the Fairy Wizard, a withdrawn, misunderstood creature of magic that prefers to attack with guile and deception from afar.
![100 rogues 100 rogues](https://i.ytimg.com/vi/yF0ivuwk2r4/hqdefault.jpg)
Both the Crusader and the Fairy Wizard are brought to life by Dinofarm Games and Fusion Reactions, each with their own distinct personality and style.
![100 rogues 100 rogues](https://image.dhgate.com/0x0s/f2-albu-g4-M01-83-23-rBVaEFoVROSATHq0AAGsmfvOAhA613.jpg)
This certainly plays second-fiddle though to some of the most incredibly animated 2D caricatures we have seen– period. It sets the mood for a game riddled with comical self-awareness. To begin, 100 Rogues introduces its heroes - the Crusader and the Fairy Wizard– through two different, tongue-in-cheek cutscenes that reveal a surprising amount of context for each character and a dubious quest to eradicate Satan himself. Typical dungeon-crawlers are recognisable by their dogmatic approach to gameplay over graphics, many of which are still ASCII-driven. Obviously, at first glance, this can be credited to its utterly gorgeous presentation and visuals. We say loosely based, because while it features the typical dungeon crawler elements of near-certain death, randomly generated maps and loot and a foray into the depths of an enemy-riddled pit, 100 Rogues delivers it in a way that makes you feel you are playing something else entirely. ġ00 Rogues is an arcade-style dungeon crawler/rogue-like loosely based on classics such as our highly rated Sword of Fargoal. And that is precisely the case with Dinofarm Games and Fusion Reactions‘s lovingly created 100 Rogues. It doesn’t happen often, but when it does it results in something genuinely spectacular.
![100 rogues 100 rogues](https://i.ytimg.com/vi/xZW_JEo59Nw/maxresdefault.jpg)
Every now and then a game is released that completely transcends the genre it’s made for, elevating its possibilities to all new heights.